I change the style of the text to what it needs to be (dialog or narration or whatever). I select the text for the balloon/caption, copy it and paste without style into the Text Frame. The comic script is opened in a window on my other monitor. Then I place the artwork and create a shape that will become a text frame. There's just 2 master spreads, one for a single page and the other for a double-page spread. And when the beta was released the first thing I did was to create a "template" document for comics (the print size, taking into account the size that ComiXology likes its comics to have) set it up with styles and master layers and an collection of "Comix" assets to allow for the layer requirements (Like for Sound Effect lettering that's above the art, The text for dialog or narration, the balloon/caption shape, a layer for the Balloon Pointer, A layer below the shape for the balloon/narration stroke), the sound effect layer that's below all the text and finally the Art layer which contains a masking for placed art *whew*). So I've been waiting for Publisher like forever. ![]() It wasn't designed (I guess and this is not a dig at the devs) at being able to lay out 32-64 page documents. since PageMaker (RIP).Ĭurrently, I've been using Designer for lettering comics, and it's been working out okay, but the there's slowdowns when it comes to the Art board. I find it's just easier to work on the content in a dedicated Word processor and then import a raw TXT or RTF file into a Desktop publisher. This has been my M.O. ![]() ![]() And my choice of word processor is either Pages, Nisus Pro, Storyist or Scrivener (or a combo of them all). I don't know about LaTeX for desktop publishing, and haven't needed to ever. Well, standard "I can only speak for myself" disclaimer.
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