The Arduino CLI provides a command-line interface for such tasks as: We're not shilling for VS Code in this tutorial but it may be hard, at times, to hide our admiration for the well-done editing tool.Īlso critical to this tutorial is Arduino's recently (pre-)released Arduino CLI. We'll focus on using Microsoft's free, open-source VS Code editor in this tutorial, but a lot of the concepts should translate to other IDE's like Eclipse, Netbeans, or anything else you may prefer. Once you take the time to learn these tools they make programming in C/C++ (or any language, really) so much more efficient. This tool allows you to run "make", "grep", or any of your favorite terminal commands without ever swapping windows. Integrated Terminal - Whether you use bash or the Windows CMD, an integrated terminal can save you loads of time.Refactoring - Need to overhaul a function's naming scheme? Or convert a common block of code into a function that can be more widely-used throughout your application? Sounds like a refactoring job! A modern IDE can help with that.Version control integration - Whether you're using git or SVN, many modern IDE's provide source-control integration that can show, line-by-line, the changes you've made since your last commit.Auto-Complete - This feature can, of course, help complete long constant names, but it can also provide insight into the parameters that a function may expect.Code navigation - Whether it's find-by-reference (instantly navigating to the definition of the function you're using), search-by-symbol (quick navigation to function or symbol definitions within a file), or a quick link to a compilation error, code navigation is critical to managing large code bases.The Arduino IDE lacks a number of "professional" code-assistance features, like: To keep things consistent we also get the all the source files from the current source directory into the variable CURRENT_SRC.VS Code used to edit an Arduino sketch file while viewing a library's. So first we collect them in a variable with the help of the file(GLOB) command. ![]() cpp source files – we need to make them known. ![]() We just include the source code of the downloaded library with include_directories: # Define include directoriesįinally – if the Arduino Project is not header only and contains. Next we need to make sure that the compiler finds the new header files. Of cause you can skip this step if you have the source code already anywhere on your system. With the following code we can execute a “git clone” command in order to get the library into the current build directory: include(FetchContent)įetchContent_MakeAvailable(spektrum_satellite) ![]() Fortunately there is also a command which is executed on configuration: FetchContent Unfortunately it is executed on build and assumes that the project is a cmake project which contains a CMakeList.txt as well – which is not the case for most of the existing Arduino libraries. For the example I am using my Spektrum Satellite Arduino Library: Download the Library From GithubĬmake has some ExternalProject functionality. ![]() We just need to use a little bit of cmake magic for this. So the question is, can we use any Standard Arduino Libraries with this and the answer is yes we can! I did not want to wait for the official Arduino support – so I started my own project. However I find the C SDK not very friendly and I prefer to have something as simple as the Arduino API. I am quite enthusiastic about the new Raspberry Pico.
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